#pragma once

#include "FieldCell.h"

class CField
{
private:
	typedef std::vector<CFieldCell> vecFieldCell;
	vecFieldCell pv_vecCells;

	int FieldSizeX, FieldSizeY;

protected:

public:
	CField();
	~CField();
	D3DXVECTOR2 GetPosFromID(int X, int Y);
	void LoadTestField();
	void DrawField();
	void GetFieldSize(int *X, int *Y);
	void Vizibiller();

};